In contrast to the first Diablo, whose levels consisted of descending deeper and deeper into a Gothic-themed dungeon and Hell, Diablo II's environments are much more varied. The player progresses through the story by completing a series of quests within each act, while there are also optional side dungeons for extra monsters and experience. Each act follows a predetermined path, but the wilderness areas and dungeons between key cities are randomly generated. Diablo Immortal, the fourth installment in the series, was announced during Blizzcon 2018 and is set after Diablo II: Lord of Destruction.ĭiablo II's storyline progresses through four chapters or "Acts". Another sequel in the series, Diablo III, was announced in 2008 and released on May 15, 2012. An expansion to the game, Diablo II: Lord of Destruction, was released in 2001. Major factors that contributed to the game's success include: its continuation of popular fantasy themes from the previous game, and its access to Blizzard's free online play service,. The producers were Matthew Householder and Bill Roper.īuilding on the success of its predecessor, Diablo (1997), Diablo II was one of the most popular games of 2000 and has been cited as one of the greatest video games ever made. The game, with its dark fantasy and horror themes, was conceptualized and designed by David Brevik and Erich Schaefer, who, with Max Schaefer, acted as project leads on the game. Diablo II is an action role-playing hack-and-slash computer video game developed by Blizzard North and published by Blizzard Entertainment in 2000 for Microsoft Windows, Classic Mac OS, and macOS.
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